VOID Interactive has consulted police units worldwide to make your virtual avatar play and feel like a fully equipped SWAT officer, creep or advance swiftly through tense scenarios as required by ever-changing mission conditions. We ultimately want you to be able to turn the lights out, crank up the volume, and be immersed in the action – bringing order to chaos. Because of our Supporters and with your help, we will continue to push Ready or Not, adding more content (new maps, missions, characters, weapons, etc.), and further refining it to get the game up to the standard that you deserve. It will still have bugs and quirks, and will require lots of additional content before it is ready for full release. Please remember that the Beta build is still an incomplete version of the game. Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations. “We currently have an active discord where we take in feedback and reports in various dedicated channels, internalize it and then shape the game that both we and the community wants.” How are you planning on involving the Community in your development process? “We intend to increase the price after our first major content update.” Will the game be priced differently during and after Early Access? It is mostly feature complete, contains 9 playable near-final quality level maps and two blockout levels, it is well optimized and holds our vision for the game.” “It is a late stage beta build, currently being played and enjoyed by project supporters. What is the current state of the Early Access version? “The full version will have many more levels, more game modes, have completed UI/UX, more weapons, PVP, and full translation in all of our desired languages.” How is the full version planned to differ from the Early Access version? “We believe the game will be in Early Access for 12 months.” Being in early access will allow us to bring the full vision of the game and to collect feedback and make larger changes to the game that couldn't happen if it was 'final'.”Īpproximately how long will this game be in Early Access? “Because we have achieved a viable product that players want to play and is fun, even in its incomplete state.
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